Skip to main content

C25K: W5D3 (try#5)

Today I made it 16 minutes and 1.33 miles in my first run interval. I just did the one today; in retrospect it might have been useful to do a 2 or 3 minute walk interval and then do 4 more minutes of running for a total of 20 but I was pretty excited about adding 3 more minutes and 0.33 miles onto my run that I just lost the focus to do anything more. I know I could have done 1 more minute but it would have been at the expense of total muscle fatigue and I felt i didn’t need to prove anything to anyone so I let myself stop before the point of exhaustion. I enjoyed my run emotionally today which is good too.

I’m still running at a pace of 4.7mph pretty steadily and I’d like to improve that but I suppose i should focus on one thing at a time.  I just know that when I am finally able to run a 5k I don’t want to be in the bottom percentile. Today I looked at the results of more than thirty 5k runs across the country and in every one, running at my pace (about 12:50) would mark me slower than the top 100 and in the 36th percentile nationally). I think a good first goal (ok second goal after just being able to run a 5k) would be to crack the top 100 (ability to do so will vary based partially on how many men are in the race as they skew the top 100).

Here are my run stats for the session: garmin stats

Comments

Popular posts from this blog

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach. At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He

Board Game Review: Brass Lancashire

A few months ago, I fell in love with Brass Birmingham (you can read that review HERE ). I fell hard. It was an all time top 10 best games ever kind of love and so when Roxley Game Laboratory offered to send me Brass Lancashire to play and share my thoughts, I was a bit hesitant.  Is there even a chance I could enjoy it as much as Birmingham ? Lancashire was the original game designed by Martin Wallace, and while it’s been updated for the most recent release, I was concerned it might prove to be an older, tired version that couldn’t compete with Birmingham . My concerns were unfounded. Brass Lancashire is fantastic. Playing Lancashire after playing Birmingham is a bit like dating someone and then dating their sibling. Sure, there’s a resemblance, but the kissing feels different. The artwork for Brass Lancashire is beautiful, radiating a classic style evocative of the theme (industrial era production). The artists have shown great attention to detail such as the raised gold letter

Board Game Review: Machi Koro Legacy

M achi Koro   was one of the first games my husband Chris and I played together. It was released in 2012 and when we started gaming together in 2013, it was still a popular game on reviewer blogs and videos as we sought guidance in what to play and what to buy. Once Machi Koro   was in our collection, I spent every game trying my best to outthink Chris and acquire the best combination of establishment types to ensure victory. As we were enticed by other new games coming out and were drawn deeper into heavy Euros, we left Machi Koro on the shelf more frequently, with an occasional wistful comment about how we should play again. At GenCon earlier this year, Machi Koro Legacy   was the talk of the town. Designed by Rob Daviau, JR Honeycutt, and Masao Suganuma (Masao is the original designer of Machi Koro ), it promised to breathe new life into Machi Koro through a campaign style series of ten games, revealing new aspects of gameplay in each session at the table. We love legacy games, s