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Showing posts from October, 2016

Board Game Review: Brew Crafters

I'm already familiar with Dice Hate Me Games as I own a few games in their catalog. I hadn't yet played Brew Crafters and when it was suggested for me at Gen Con this year I wasn't sure after reading the box summary it would be a game for me because I don't know anything about beer. I don't drink it, I don't buy it, and nothing about processing beer sounded fun to me. But I have a reputation as an objective and thorough reviewer so I wasn't going to let a little thing like total lack of interest stand in my way.

I'm so glad I made that decision because you guys, YOU GUYS, this game is pretty nifty. It's not really about beer per se, it's about business and entrepreneurship. And I love doing business. I mean, sure, if you know a lot about beer, there's a rich layer of context here that you'll appreciate the way adults sitting beside their kids watching the Simpsons get all the jokes the kids can't possibly understand.  And I'm hap…

Board Game Review: Islebound

Ryan Laukat has been designing board games since he was a teenager. He's the principal artist at Red Raven Games and his artwork is phenomenal. I had a chance to chat with Ryan at Gen Con 2016 and pick up a copy of his latest game - Islebound.

Even the box is gorgeous!

In Islebound, up to four players compete for renown (i.e. victory points) obtained through taking over ports through diplomacy or warfare, constructing or buying buildings, amassing cash, and completing in-game actions such as visiting ports or completing events. Our storyline is that each player is a seafaring captain, managing a crew aboard their ship and interacting with various port communities. It's a lovely theme.

The mechanics of the game are fairly straightforward and make sense within the constraints of Islebound's plotlines. They're well detailed in the accompanying rulebook and player summary cards are provided for easy reference during game play. I've played the game on two different eve…

Board Game Review: Cosmic Pioneers

After chatting with the Vesuvius Media team at Gen Con 2016, Christopher and I selected Cosmic Pioneers as our first foray into this publisher’s game catalog. The artwork on the box is cute and cartoonish and it made me feel good about opening up the game to get a closer look at its components. 

The game pieces are a mix of cardboard cutouts (player boards, round track, planets), cards (for scenarios and alien events), and sturdy wooden objects (cubes – for place markers and to represent colonists; and figures – to represent aliens). These components are visually appealing and they tie into the game’s theme very well.





The plotlines and game objectives for Cosmic Pioneers are simple and entertaining: all players are in a race to colonize the selected planets of the Tau Ceti system, accumulating victory points (by settling and controlling planets as well as hoarding cash reserves) along the way. Hostile alien species as well as our fellow players seek to thwart our goal. At the end of 12 …

Board Game Review: Legends of Andor

The man was very excited to bring home Legends of Andor for us to play. So excited in fact that he went ahead and purchased the Star Shield expansion before we’d even had a chance to play the base game. The plotlines for Andor go something like this: the security of your kingdom relies on you cooperatively completing quests as you move throughout the land (i.e. around the board) and encounter creatures hell bent on invading the castle. You’ll never be able to stop all of the creatures from invading the castle but you must keep your eye on how many you allow through, because any more than the maximum permitted and you lose the game immediately. Fending off the creatures involves rolling dice to score higher than they do to defeat them (you also roll dice on behalf of the creatures). I’m all about kings and queens and defending noble castles so as we unpacked the game I held high hopes for the potential levels of joy Andor would bring me.
The artwork for this game is well drawn and quit…