One thing I really appreciate about our trip to Belize earlier this year was the way in which it broadened our culinary vocabulary. We just got done eating some homemade garnaches for lunch– it was the first time I've used my tortilla press to make the masa cakes. Garnaches are basically like a shredded chicken taco on corn cakes with sautéed onion, cabbage, and tomato and cheese topping. And of course doused with tons of Marie Sharp habanera sauce. This morning we had fried plantains as part of our breakfast. Last week I ate Belizean coconut rice and beans almost every day for lunch and last weekend I made a coconut pie and managed to precisely duplicate the taste of the ones served by the street vendors on Caye Caulker. It will be interesting to see what culinary contributions we adopt from Paris, London and Brussels on our Christmas trip this year.
Expeditions is my favorite game in the Stonemaier Games portfolio to date. The game is a sequel to Scythe, and continues the narrative years in the future. It has taken everything I loved in Scythe and expanded on it, while chucking out everything I didn’t care for (the combat). Designed by Jamey Stegmaier, Expeditions brings us into an age when a meteorite has crash landed into Siberia and things begin to go sideways for all who encounter it. One team after another sets out to investigate the crash site and they are never heard from again. No one knows what happened to them. Now it’s our turn to find out what’s really going on, each of us leading a competing expedition team into Siberia to bring back desperately needed answers. During a game of Expeditions, all players are seated around the game board, which is made up of individually placed hex tiles laid out as shown above. At the bottom of the game board is an insert affectionately known as the base camp. The base camp holds ...
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