One thing I really appreciate about our trip to Belize earlier this year was the way in which it broadened our culinary vocabulary. We just got done eating some homemade garnaches for lunch– it was the first time I've used my tortilla press to make the masa cakes. Garnaches are basically like a shredded chicken taco on corn cakes with sautéed onion, cabbage, and tomato and cheese topping. And of course doused with tons of Marie Sharp habanera sauce. This morning we had fried plantains as part of our breakfast. Last week I ate Belizean coconut rice and beans almost every day for lunch and last weekend I made a coconut pie and managed to precisely duplicate the taste of the ones served by the street vendors on Caye Caulker. It will be interesting to see what culinary contributions we adopt from Paris, London and Brussels on our Christmas trip this year.
Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream). On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the
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