Given the reputation of Mindclash Games as a producer of well themed and sufficiently complex games, I was quite optimistic about getting Cerebria: The Card Gam e on the table. Designed by I stván Pócsi and Frigyes Schőberl , the game was released in 2018, and it was due to arrive on my doorstep in March. Once the box arrived and I saw the cutesy artwork by Villő Farkas , Jamie Sichel , and Pedro A. Alberto , I prepared a little space in my heart for the love of the game that was already starting to develop. The illustrations are playful, family friendly, and reflect the theme very well. In Cerebria: The Card Game , we are organizing and controlling our emotions while toying with the emotions of others. The theming overlaid on the gameplay here works well with regard to what we are doing with our actions, but there is no explanation of who we are or why we are in this situation we find ourselves. I would have liked to see a better developed contextual narrative for the game. Tha
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