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Showing posts from May, 2019

Cerebria: The Card Game

Given the reputation of Mindclash Games as a producer of well themed and sufficiently complex games, I was quite optimistic about getting Cerebria: The Card Gam e on the table. Designed by I stván Pócsi and Frigyes Schőberl , the game was released in 2018, and it was due to arrive on my doorstep in March. Once the box arrived and I saw the cutesy artwork by Villő Farkas , Jamie Sichel , and Pedro A. Alberto , I prepared a little space in my heart for the love of the game that was already starting to develop. The illustrations are playful, family friendly, and reflect the theme very well.   In Cerebria: The Card Game , we are organizing and controlling our emotions while toying with the emotions of others. The theming overlaid on the gameplay here works well with regard to what we are doing with our actions, but there is no explanation of who we are or why we are in this situation we find ourselves. I would have liked to see a better developed contextual narrative for the game. Tha

2013 Travel Lookback: Winter Escape to Hawaii

Continuing my project to journal all of my travel adventures, we come to an entertaining entry: The Big Island of Hawaii and the Great Luggage Chase of 2013. The trip was well planned but poorly executed due to weather mishaps. I was supposed to fly DCA-JFK-LAX-KOA but snow dropped visibility to near zero at JFK so my plane was rerouted to Providence, RI after we took off from DCA. After several hours Delta put everyone back on a plane to JFK and rescheduled the connecting flights outbound from there. There was no way I was going to make it out to LAX in time to catch the Delta flight to Hawaii,  but as I was still a shiny Diamond Medallion back then and mattered to the airline, Delta put me on an AA flights to ensure I would get to Hawaii one way or another. The AA flight routed through PDX (Portland) and because of more weather problems our flight into Portland was delayed and I missed my Hawaii flight after all. Now I was stranded in Portland overnight, while my luggage (including

Board Game Review: Heart of Crown ハートオブクラウン

Recently Japanime games sent me a copy of Heart of Crown . It’s a Japanese deck building game designed by Ginko (ぎんこ) that first debuted in 2011 and then was reprinted through a Kickstarter in 2016.  Heart of Crown   includes a handful of cardboard tokens and multiple card decks (which should hold up reasonably well under regular use, especially if sleeved) illustrated with family friendly anime. A small team of artists worked on the playful illustrations including  Haniwa, Yuji Himukai, Medilore, Chosuke O-ide, Yuki Takahata, and Nemigi Toto. In the game, we learn that the royal kingdom has experienced a great loss in the death of its Emperor. Seven Princesses are thus vying to take over the kingdom and each player has a responsibility to select a princess (or the twin princesses) for the position and attempt to coronate her by accumulating a minimum of twenty succession points.  Every player is dealt a starting deck comprised of worthless filler cards (value: –2 succession points