Skip to main content

Couch to 5k: W1D2

History: w1d1 completed last week after 3 tries. criteria for completion was simply making it through all 8 jogging intervals without having to stop jogging during the run sections.

Today I took at stab at successfully passing w1d2. My criteria for passing this day is that
I finish all 8 intervals without feeling dizzy/pukey/jittery. I found last week (and again today) that by interval 7 I start feeling those things. I force myself to run through them, but I know it's not good/normal/healthy to be feeling those things during the cardio. I will keep repeating this day until I pass. I'd like to find out what is causing it- possible culprits include low blood pressure, low blood sugar, lack of oxygen (pushing my heart too hard/going about my max output), or heat exhaustion. It was cooler today- only in the 80s, so I don't think it was heat exhaustion. I'm going to take my pressure and sugar readings before and after my run on thurs to try to shed light on the problem. I did see that a lot of people have this problem though: http://cafty.wordpress.com/2008/09/25/dizzy-while-running/

Once I pass this day (hopefully soon), I will work on w1d3 and my criteria for success of that day is making it through all 8 runs without feeling out of breath at the end. The podcast dude tells me during the session each time that I should be feeling as though I am working hard but still able to hold a conversation while jogging without being out of breath. I am definitely not there yet and want to accomplish that before moving on to week 2.

Man, this is going to take forever. :(

Positive note: when I was running during intervals 1-5 I felt fantastic. Full of energy and I think I naturally found a faster pace that felt great. I was so excited that it was coming so easily that I actually laughed out loud and cheered for myself.

Comments

Popular posts from this blog

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach.At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He …

Board Game Review: Shoot Cows

Saturday afternoon at GenCon I came across a demonstration of Shoot Cows getting started at the designer’s booth. The little cow cards looked interesting, so I volunteered to participate and within 5 minutes we all had the rules down. I picked up a copy for myself and vowed to play it within a week. Yesterday I did just that. My husband, myself, and our 13-year-old daughter gathered around our gaming table at lunchtime for a quick game.
Opening the box and examining the cards, I found them to be of average thickness. Not impossible to bend, but thick enough to stand up to repeated usage. The artwork inside the box compliments what’s on the cover – a black and white cow palette that fits the game’s theme.
I don’t often delve into step-by-step gameplay in my reviews (too complicated; read the rules) but as the rules and play for Shoot Cow are rather simple, it’s reasonable to given them some coverage. Two survivor cards are distributed to each player and put face up in front of them, si…

Spirit Island Jagged Earth Preview: A First Look at the New Kickstarter Expansion from Greater Than Games

Exciting news this week! The Spirit Island Jagged Earth expansion launches on Kickstarter October 16th, 2018. I had the chance to preview and play this upcoming release from Greater Than Games multiple times this week, and I can’t wait to tell you all about it.

Update: the Kickstarter is live here.


Our Spirit Island collection keeps growing. First there was the base game, which debuted in 2017 and turned the traditional narrative of the conquering colonists on its head, allowing players to take on the role of island spirits determined to keep the colonists at bay through any means necessary to preserve the serenity of the island. My husband and I picked up the game at retail (having missed the Kickstarter window) and fell in love with it immediately, enthused to work together as powerful spirits and put the invaders down. Next, we added the Branch and Claw expansion. This expansion (also part of the original Kickstarter) expanded the board, added new spirits and powers, new blight card…