Skip to main content

c25k: W1D1 Repeat

 

As I mentioned in my last post, I'm going to keep repeating days under c25k until i can complete them. Then move on to the next.

Today was my second stab at w1d1 at the official 60/90 timed pace. Now that I know how long 60 seconds is (argh!) when timed properly I must say again that i don't think i could do this without the motivation of the podcast telling me when I'm done with each interval, pushing me to go on, and congratulating me when i make it through each interval. That rocks. I feed on praise.

Last time (2 days ago) i could only make it to interval 5 before I had to quit and walk the rest of them. Today I made it to interval 6, had to stop and walk the last 30 seconds of interval 6, BUT was recovered and ready to run again my interval 7 so I ran interval 7 and 8.  Next time on Sat hopefully I will be able to do all 8 intervals and can cross w1d1 off my list. I realize this is going to be a long hard road but I'm encouraged and not going to give up.

It's also interesting for me to note that since I started weight training and walking/running more (as I mentioned in my previous post I had been haphazardly trying to do some walk/runs under my own poor timing) the shin splints went away. Now what holds me back, like today, is feeling dizzy/out of breath. I do think it's a record of my own poor fitness but I also like to think it's because of this insufferable heat in Northern VA right now. 90+ degrees at 9am. Ridiculous.

I came home after the cool down and wet myself down with ice water out of the hose and had a glass of water. I still feel a little woozy like hungover.

Also I calculated it and I'm walk/running 4.8mph. I wonder if that is that a good pace or if should I be pushing myself to run faster, even if it means I can't complete all the intervals.

I hope my post gives other newcomers to c25k encouragement. Keep going, you can do it!

Technorati Tags: ,,,

Comments

Popular posts from this blog

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the

Board Game Review: Anno 1800

Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a

Board Game Review: Obsessed with Obsession

I'm completely obsessed with Obsession! I received a review copy of the updated second edition along with all the expansions (Wessex, Useful Man, Upstairs Downstairs) and from the moment I took everything out of the boxes, my excitement was over the top. Actually, that's not even the half of it - I remember I was already quite excited before the game even arrived. I'd wanted to get my hands on a copy as soon as I learned there was a game that brought the lifestyle that we all fell in love with watching Downton Abbey to the gaming table. Back in 2021, I was having a great time at the Dice Tower Summer Retreat and a new friend Bonnie sang the praises of Obsession. She had seen me eyeing the box on the shelf and gave me a summary of the game mechanics as she owned the first edition. She explained that the theme is centered on running an estate in Derbyshire and competing against others to have the best home, reputation, gentry guests, etc. Based on her enthusiasm and descripti