Skip to main content

Ruining Children

(written on Sat 12/18/10)

Today I felt rude and stabby as I waited for my shuttle bus outside MCO (Orlando airport). 30 minute wait. Argh. Maybe it was the wait that was agitating me most, maybe it was the dreary rain or maybe it was just leftover bitterness from my brush with the older woman at DCA this morning who was extremely rude to me while we waited for our plane. I should have confronted her perhaps. In any case I was cranky. And then, as it typical, my inner voice reminds me it is my civic and spiritual duty to be kind to others even when I don’t feel like it. Manners are a simple expression of love for others.

Suddenly with this thought I am pulled back to the time I explained this concept of love-as-demonstrated-through-manners to a particularly unruly child at church once. A child with a difficult home life who had likely never seen good manners modeled for him at home. Now I panicked – had I, in that moment, been the stranger who confirmed for him with one casual sentence his deepest fear –that his parents didn’t love him (b/c they didn’t show good manners)? Did I ruin a child and give it no thought until a year later? Oh my goodness.

Shaping the minds and hearts of children is such a delicate task. One wrong word and you can probably break a child forever. This is why I don’t have children: I can’t be trusted to be delicate.

Comments

Popular posts from this blog

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach.At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He …

Board Game Review: Shoot Cows

Saturday afternoon at GenCon I came across a demonstration of Shoot Cows getting started at the designer’s booth. The little cow cards looked interesting, so I volunteered to participate and within 5 minutes we all had the rules down. I picked up a copy for myself and vowed to play it within a week. Yesterday I did just that. My husband, myself, and our 13-year-old daughter gathered around our gaming table at lunchtime for a quick game.
Opening the box and examining the cards, I found them to be of average thickness. Not impossible to bend, but thick enough to stand up to repeated usage. The artwork inside the box compliments what’s on the cover – a black and white cow palette that fits the game’s theme.
I don’t often delve into step-by-step gameplay in my reviews (too complicated; read the rules) but as the rules and play for Shoot Cow are rather simple, it’s reasonable to given them some coverage. Two survivor cards are distributed to each player and put face up in front of them, si…

Spirit Island Jagged Earth Preview: A First Look at the New Kickstarter Expansion from Greater Than Games

Exciting news this week! The Spirit Island Jagged Earth expansion launches on Kickstarter October 16th, 2018. I had the chance to preview and play this upcoming release from Greater Than Games multiple times this week, and I can’t wait to tell you all about it.

Update: the Kickstarter is live here.


Our Spirit Island collection keeps growing. First there was the base game, which debuted in 2017 and turned the traditional narrative of the conquering colonists on its head, allowing players to take on the role of island spirits determined to keep the colonists at bay through any means necessary to preserve the serenity of the island. My husband and I picked up the game at retail (having missed the Kickstarter window) and fell in love with it immediately, enthused to work together as powerful spirits and put the invaders down. Next, we added the Branch and Claw expansion. This expansion (also part of the original Kickstarter) expanded the board, added new spirits and powers, new blight card…