Skip to main content

Book Review: The Wicked Girls

Just finished reading The Wicked Girls by Alex Marwood. It bills itself as a psychological thriller and it definitely delivers. Probably one of the most riveting books I've read all year.

At the age of 11, Jade Walker and Annabel Oldacre are convicted as juvenile offenders and co-conspirators in the brutal murder of a 4 year old girl (Chloe) in their community. Because of Walker's dysfunctional upbringing, no one is surprised at her involvement in this kind of trouble but Oldacre comes from a proper well respected family and so she is viewed with more derision as "she should have known better". Likewise, Jade's rehabilitation is more generous and forgiving allowing for her poor upbringing while Annabel is dealt with by the court system more harshly. Annabel has her own family troubles as well - just deeply hidden from the public spotlight- making the way she was singled out for stiffer punishment seem especially cruel. Years later, aged out of the juvenile prison system and released, Jade and Annabel live with the secret of their shared past. Each of them has been shielded by the state with a new identity and sent into adulthood with a fresh start and gainful employment and they both believe that no one is the wiser to their secrets. A condition of their parole is that they must not have any contact with one another and while both adhere to this without issue for years, a brewing news story in Annabel's community brings Jade (now Kirsty Lindsay) face to face with Annabel (now Amber Gordon) and opens up a new chapter in their lives that threatens to unravel everything good they've managed to establish after their release. Woven into this thrilling central plot are two compelling side stories involving disturbed men in Annabel's community, a great deal of secondary character development for Jade and Annabel's friends and coworkers, and a well paced flashback story that slowly teases out the details of the day Chloe died.  

At the end of the book I found myself questioning the perception of Annabel and Jade as cold blooded childhood killers. Did each get what they truly deserved in the prison system? And as adults did they prove that wickedness is something you're born with or something you grow into with a habit of bad choices and lies? Perhaps even evil can be something we are desperately and helplessly pushed into by external factors?

The great strength of Marwood's writing is that she has drawn me into a genre I rarely enjoy. I prefer happy endings and I don't do well with graphic violence but Marwood tells her tale so well that I can't help but recommend it anyway.


Comments

Popular posts from this blog

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the

Board Game Review: Anno 1800

Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a

Board Game Review: Obsessed with Obsession

I'm completely obsessed with Obsession! I received a review copy of the updated second edition along with all the expansions (Wessex, Useful Man, Upstairs Downstairs) and from the moment I took everything out of the boxes, my excitement was over the top. Actually, that's not even the half of it - I remember I was already quite excited before the game even arrived. I'd wanted to get my hands on a copy as soon as I learned there was a game that brought the lifestyle that we all fell in love with watching Downton Abbey to the gaming table. Back in 2021, I was having a great time at the Dice Tower Summer Retreat and a new friend Bonnie sang the praises of Obsession. She had seen me eyeing the box on the shelf and gave me a summary of the game mechanics as she owned the first edition. She explained that the theme is centered on running an estate in Derbyshire and competing against others to have the best home, reputation, gentry guests, etc. Based on her enthusiasm and descripti