Today a new acquaintance thanked me for the time and grueling effort I put into working with the mentally ill back in my days as a counselor (my first career before I got into IT). Nobody has ever acknowledged or thanked me for this before and I didn't realize how much I needed to hear that. The world of mental hospitals and physical restraints and Ativan and trying to help people who struggle with helping themselves is a horror story that I'll never forget. When I have bad days at work now (which is rare btw) I think back to what it was like working in those mental health facilities - scraping human feces off the walls, dealing with violent outbursts, or trying to comfort a little boy who was kept in a cage and fed nothing but dog food and table scraps till he was 9 - and I count my blessings. My thoughts and prayers go out to those who are dealing with mental illness as a patient, family member, or health service provider.
Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream). On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the