Today a new acquaintance thanked me for the time and grueling effort I put into working with the mentally ill back in my days as a counselor (my first career before I got into IT). Nobody has ever acknowledged or thanked me for this before and I didn't realize how much I needed to hear that. The world of mental hospitals and physical restraints and Ativan and trying to help people who struggle with helping themselves is a horror story that I'll never forget. When I have bad days at work now (which is rare btw) I think back to what it was like working in those mental health facilities - scraping human feces off the walls, dealing with violent outbursts, or trying to comfort a little boy who was kept in a cage and fed nothing but dog food and table scraps till he was 9 - and I count my blessings. My thoughts and prayers go out to those who are dealing with mental illness as a patient, family member, or health service provider.
Expeditions is my favorite game in the Stonemaier Games portfolio to date. The game is a sequel to Scythe, and continues the narrative years in the future. It has taken everything I loved in Scythe and expanded on it, while chucking out everything I didn’t care for (the combat). Designed by Jamey Stegmaier, Expeditions brings us into an age when a meteorite has crash landed into Siberia and things begin to go sideways for all who encounter it. One team after another sets out to investigate the crash site and they are never heard from again. No one knows what happened to them. Now it’s our turn to find out what’s really going on, each of us leading a competing expedition team into Siberia to bring back desperately needed answers. During a game of Expeditions, all players are seated around the game board, which is made up of individually placed hex tiles laid out as shown above. At the bottom of the game board is an insert affectionately known as the base camp. The base camp holds ...
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