Today a new acquaintance thanked me for the time and grueling effort I put into working with the mentally ill back in my days as a counselor (my first career before I got into IT). Nobody has ever acknowledged or thanked me for this before and I didn't realize how much I needed to hear that. The world of mental hospitals and physical restraints and Ativan and trying to help people who struggle with helping themselves is a horror story that I'll never forget. When I have bad days at work now (which is rare btw) I think back to what it was like working in those mental health facilities - scraping human feces off the walls, dealing with violent outbursts, or trying to comfort a little boy who was kept in a cage and fed nothing but dog food and table scraps till he was 9 - and I count my blessings. My thoughts and prayers go out to those who are dealing with mental illness as a patient, family member, or health service provider.
Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a
Comments