Skip to main content

The Good and the Bad

Good: Barack Obama has evidenced proof of the American Dream and shown that the practice of racial discrimination and oppression on a national/societal level is a closed chapter of American history.


Bad: He's as close to being a utopian socialist as we've had in a leader in a long time. And how will this play out internationally- will his presidency embolden terrorists who will perceive him as weak and scare the oppressed worldwide who are fearful that an Obama led America might not protect them anymore?


Good: We leave for Peru tomorrow! New adventures.


Bad: There are calls for a national strike this week that may prevent us from getting to Manchu Picchu once we are in Peru or prevent us from leaving the country when we are ready to come home.


Good: my mother is settling in better in Woodbridge and getting to know people.


Bad: She is rubbing in my face how the paid caregiver we hired is "practically a daughter" who "loves her and takes her places like a daughter should", directly implying that I'm deficient in not being able to take her everywhere because I work. Thanks mom. Thanks for never saying thank you for anything I've done and telling me how much more you love the caregiver.


Good: I went to sleep early last night to come into work early today and get stuff accomplished. Go me!


Bad: Screaming revelers at 2 in the morning drove down our street honking and screaming "YES WE CAN". Wasn't that the slogan for Bob the Builder Toy (Can we fix it? Yes we can!). Also, the power went out so this morning I had to dress in the dark and I was late to work b/c of a big accident on the beltway.

Comments

Anonymous said…
You should point out to your mom, when she makes wonderful comments about how much the caregiver "loves her," that it's not cheap to pay for that kind of love. Furthermore, while you're glad she's getting to go places, you also enjoy working hard at your job so that you can buy the caregiver's love and time that wouldn't be there without her daughter's dilligence and sacrifice. It's a sacrifice that someone has to make and you're glad you can make it for her.

Popular posts from this blog

Board Game Review: Anno 1800

Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a...

Board Game Review: Expeditions

Expeditions is my favorite game in the Stonemaier Games portfolio to date. The game is a sequel to Scythe, and continues the narrative years in the future. It has taken everything I loved in Scythe and expanded on it, while chucking out everything I didn’t care for (the combat). Designed by Jamey Stegmaier, Expeditions brings us into an age when a meteorite has crash landed into Siberia and things begin to go sideways for all who encounter it. One team after another sets out to investigate the crash site and they are never heard from again. No one knows what happened to them. Now it’s our turn to find out what’s really going on, each of us leading a competing expedition team into Siberia to bring back desperately needed answers. During a game of Expeditions, all players are seated around the game board, which is made up of individually placed hex tiles laid out as shown above. At the bottom of the game board is an insert affectionately known as the base camp. The base camp holds ...

A Fortunate Trade, an Unexpected Pledge of Support, and a Win for Yin!

What follows is the true and unredacted account of my tour of duty as a command leader for the Yin Brotherhood. Map: 5p POK Kazadoom’s Notch Map generated on https://ti4-map-generator.derekpeterson.ca/ Factions: Yin, Yssaril, Nekro, Vuil’raith, Hacan. Round 1 objectives: Engineer a Marvel (R1-1); Push Boundaries (R1-2) Five experienced leaders gathered this weekend to prove themselves worthy. As the Yin, I found myself wedged between the Hacan (around the corner of a notch in the galaxy) and the Yssaril. Word had come down to the Blessed on Darien through our ambassadors and spies that both nearby factions were set on amassing larger fleets and armies, but to what end we were unsure. The Blessed discussed the matter at great length and decided our best defense was to rebuild our flagship the Van Hauge and to take control of as many planets as we could (more, at least, then our neighbors). That would allow us to stand firm in the face of any aggression. As a command leader, I...