Skip to main content

The Rumor Mill

The more contact with my siblings I have, the more rumors I hear bandied about and I am sick of it. According to the rumor mill, I've just found out that allegedly Jonathan and I forced my father to liquidate all his assets, including his car, and kept all the profits ourselves to fund our travels and happy lifestyle. Keep in mind I have little to no contact with my siblings so none of their ideas on my parents' circumstances is based on any sort of actual facts but all pieced together in their minds like some conspiracy theory based on bits of information they obtain when talking to Dad on the phone.

 
 

First, I really have no understanding why my siblings think our father has or had major assets to be liquidated in the first place. My parents had next to nothing (a little bit of savings) and in fact were at such a low income and asset ratio that they qualified for income sensitive housing here in VA. Second, my father sold his car long before they moved here to VA and it had nothing to do with me. He sold his car b/c he was no longer able to drive due to health issues (he was losing his vision and balance and unable to drive). The doctor suggested he use a bicycle to get around town, but he was not even able to do that without losing his balance and falling.

 
 

When Jonathan and I began to make arrangements for my parents to move here (at their request as they had come to the realization that they could no longer maintain their home and live independently in NM), we helped them review their finances and work out a budget for their moving expenses and living expenses here. Their meager savings were used to pay off their credit card balances, pay the moving expenses, and buy the furniture for their apartment here. They got next to nothing on their home sale because the home was one step from being condemned in disrepair and we sold it for quick sale as-is so we could get them moved up here before their health deteriorated further. What little they got also went toward relocation expenses.

 
 

Once here, their only source of income is my Dad's federal retirement pension and social security. That doesn't even begin to cover their living expenses, so Jonathan and I help them out with the shortfall. So there is and never was some large stash of assets to liquidate. My parents don't even have decent life insurance so when they die Jon and I will be on the hook to pay all of those expenses as well.

 
 

Second, it infuriates me that a whole group of people who have mostly had nothing but bad things to say about my father over my entire life, and who've never made an effort to look after his well-being in any way suddenly are concerning themselves with the details of his life and finances. They don't even seem to realize that if he did have money, if he passed away it goes to my mother. (And vice versa for her). It's only if both of them die, or when the last remaining spouse dies that all of their assets are split equally between all over their 9 children, assuming there are any assets remaining. So this group has no trouble spreading rumors about myself and my husband (who work hard to earn a comfortable living and pay for their own trips thank you very much) but can't be bothered to actually be involved in Dad's life and be active caregivers in anyway. I didn't see any of them volunteer to help my parents move near them or volunteer to support them financially for the rest of their life. Jon and I always knew that would be our role.

Comments

Popular posts from this blog

Board Game Review > Middara: Unintentional Malum Act 1

I don't keep my finger on the pulse of all the independent Kickstarter campaigns running at any given time. There's just too much unique content being produced month after month for me to sift through everything. I leave that to those who write previews and reviews for a living (I am an IT Consultant for a living; I write reviews as a hobby because I'm passionate about board gaming). The only way an independent Kickstarter campaign is going to be on my radar is if the designer/publisher reaches out to me to let me know the campaign is running or if it's created a bit of buzz already in the key circles that I frequent. I definitely wasn't closely monitoring Kickstarter campaigns four years ago when the original edition of Middara   was initially funded. It was an adventurous dungeon crawl that promised to be so much more than an ordinary dungeon crawl. With options to run in campaign mode for an ongoing narrative or crawl mode for one off gameplay, it could work as a...

Board Game Review: Anno 1800

Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a...

Board Game Review: Clank! Legacy: Acquisitions Incorporated (spoiler free)

We’ve had our eye on Clank! Legacy: Acquisitions Incorporated since its debut in 2019 from Renegade Game Studios. In our house, we love legacy games and we own most of the other Clank! editions, so it seemed like a good fit. Boy, was it ever! We finally got the game a couple of weeks ago, and immediately fell for it so hard during the first few minutes of the game that we played it nearly every day with our 11 year old twin sons, Max and Locke. In Clank! Legacy: AI , designed by Andy Clautice and Paul Dennen, players take on the role of employees at a small organization. At the beginning of the legacy campaign, the organization is in the process of applying to become a franchise of Acquisitions Incorporated, a megacorp famed for its for-profit adventuring services. We loved the narrative and appreciated the touches of authenticity,  like the franchise charter agreement.  We’ve played through other legacy campaign games over the past year where the narrative fell flat at tim...