There is something deep and philosophical about flying above the clouds. As we cross over oceans, we have a chance for meaningful fellowship between ourselves, our God and his sky. Just like the plane hurling forward, our lives advance in an irreversible march toward our final destination. ‘Trapped’ in the modern metal cabin we are given the chance to reflect on what we really value. And when we eventually land halfway across the world and spend time in the local culture we realize (if we’re lucky) that our travel has broken through many of the artificial constructs of who “we” are (versus “them”) and shown us that we are all fundamentally people.
L ast year I reviewed Expeditions and ranked it #1 among all Stonemaier games on account of the challenging intellectual puzzle it presents. This year I have played my way through the new expansion, Gears of Corruption , and I’m delighted to let you know that it makes the base game even better. That the expansion so cohesively builds on the base game should not be a surprise to anyone who closely examines the original box for Expeditions. All expansion components perfectly fit in that box including the 2 new mechs that nestle in the placeholder cubbies clearly made for them. That can’t be coincidence. There might a few features rolled into Corruption of Gears that were developed as a result of consumer feedback on the base game (I’m looking at you, wild meeple), but my theory is that Stonemaier did a Lord of the Rings maneuver with this game and its expansions, designing the entire game with most of the additions integrated up front, and then breaking it into base + expansions fo...
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