There is something deep and philosophical about flying above the clouds. As we cross over oceans, we have a chance for meaningful fellowship between ourselves, our God and his sky. Just like the plane hurling forward, our lives advance in an irreversible march toward our final destination. ‘Trapped’ in the modern metal cabin we are given the chance to reflect on what we really value. And when we eventually land halfway across the world and spend time in the local culture we realize (if we’re lucky) that our travel has broken through many of the artificial constructs of who “we” are (versus “them”) and shown us that we are all fundamentally people.
I really love the card game Lost Cities , designed by Reiner Knizia. When my husband Christopher and I were first getting to know each other, we used to meet up at Starbucks sometimes and play games. Lost Cities was one of our frequent picks. It’s a head to head, two player game in which both players are trying to outscore each other by laying down ascending runs of card suits on a small board between the two of them. There’s a theme laid over the mechanism (completing expeditions in the lost world) but it’s basically pasted on and so that is the last we will speak of it. So there we were, newly in love, eyeing each other across the table, smiling and flirting, and doing our best to beat one another at Lost Cities . It was awesome. And now, with the roll & write genre having made an impressive rebound a few years ago (let’s not forget the mechanism has actually been around since the 50s with Yatzee ), Knizia has ported his award winning game Lost Cities into this format, releasi