There is something deep and philosophical about flying above the clouds. As we cross over oceans, we have a chance for meaningful fellowship between ourselves, our God and his sky. Just like the plane hurling forward, our lives advance in an irreversible march toward our final destination. ‘Trapped’ in the modern metal cabin we are given the chance to reflect on what we really value. And when we eventually land halfway across the world and spend time in the local culture we realize (if we’re lucky) that our travel has broken through many of the artificial constructs of who “we” are (versus “them”) and shown us that we are all fundamentally people.
Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream). On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the