There is something deep and philosophical about flying above the clouds. As we cross over oceans, we have a chance for meaningful fellowship between ourselves, our God and his sky. Just like the plane hurling forward, our lives advance in an irreversible march toward our final destination. ‘Trapped’ in the modern metal cabin we are given the chance to reflect on what we really value. And when we eventually land halfway across the world and spend time in the local culture we realize (if we’re lucky) that our travel has broken through many of the artificial constructs of who “we” are (versus “them”) and shown us that we are all fundamentally people.
Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a
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