Skip to main content

Caribbean Rice and Beans

 

This is a favorite recipe in our house, adapted from the rice and beans dish served all over Belize. Menu suggestion: serve with Jerk chicken or stewed chicken and fried plantains.

Ingredients

Serves: 8

  • olive oil
  • 1 onion, chopped
  • 2 garlic cloves, crushed
  • 1 red pepper, seeded and finely chopped
  • white wine (to taste)
  • 2 tbsp chopped fresh thyme
  • 2 cups uncooked long-grain rice (jasmine works well)
  • 1 can can coconut milk
  • 1 can black beans, drained and rinsed
  • 1 can white bean variety (small white, navy beans, etc), drained and rinsed
  • salt and freshly ground black pepper
  • fresh thyme leaves to garnish
  • hot sauce (I prefer Marie Sharp's)

Preparation method

Prep: 10 mins | Cook: 20 mins

1. Cook the rice with your usual preferred method (I like cooking in microwave on 50% power for 15 minutes with a 5 minute rest after: one part rice to two parts water and a T of oil), but substitute the coconut milk (stir before emptying can btw) for part of the water. So instead of 4 cups of water for our two cups of uncooked rice, use the can of coconut milk and however much water in addition you need to equal 4 cups of liquid. 

2.  While the rice is cooking, heat the oil in a large dutch oven pan, add the onion and peppers and cook gently for 3–4 minutes until softened. Stir in the garlic and cook until tender, using white wine to deglaze the pan as needed.

3. Dump the beans into the dutch oven over the onion mix, stirring to heat. Mix in the thyme. Stir in the rice (mix well), adding salt, pepper, and hot sauce to to taste and scatter over some fresh thyme leaves to garnish.

Rice tastes even better after flavors meld so its perfectly fine to freeze or fridge and warm up later in microwave.

Comments

Suzanne said…
I am going to make this someday- plantains, jerk chicken the whole menu. so delicious!

Popular posts from this blog

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach. At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He

Board Game Review: Lost Cities Roll & Write (A Comparison to the Original Lost Cities)

I really love the card game Lost Cities , designed by Reiner Knizia. When my husband Christopher and I were first getting to know each other, we used to meet up at Starbucks sometimes and play games. Lost Cities was one of our frequent picks. It’s a head to head, two player game in which both players are trying to outscore each other by laying down ascending runs of card suits on a small board between the two of them. There’s a theme laid over the mechanism (completing expeditions in the lost world) but it’s basically pasted on and so that is the last we will speak of it. So there we were, newly in love, eyeing each other across the table, smiling and flirting, and doing our best to beat one another at Lost Cities . It was awesome. And now, with the roll & write genre having made an impressive rebound a few years ago (let’s not forget the mechanism has actually been around since the 50s with Yatzee ), Knizia has ported his award winning game Lost Cities   into this format, releasi