Skip to main content

Friendship

I know that for you, my friends in my inner circle, it can be quite exhausting at times. I'm relentless and aggressive in evangelizing my outlook on life. I can't help it. I so firmly believe that there is joy to be found around that next corner that the enthusiasm for what's to come just bubbles out of me. I am excited about the magic within our reach. Life *is* magical. Life is a miracle. Every day is an amazing gift! I want to live mine to it's fullest potential and I want to see you do the same alongside. I know that God created the universe and from end to end it's filled with wonder. I'm an optimist because the most powerful all-mighty God set things in motion to come together for the best and that's not just a fairytale but a promise we can count on. I count on it. I expect it. When you're in my inner circle my joy is going to knock on your heart over and over again. It's going to whisper to you, 'Believe. Believe in love. Believe in joy. Believe in the very best.' Do you know I see the best in you? I see your hurts and your wounds too. I see the scars of shitty childhood and the pain of fresh cuts from more recent tumbles. These experiences lie to you about your worth, they poison your mind against God and try to deny your entitlement to joy. I want you to see beyond those lies. I want you to see the truth of how amazing you are. I want you to see how you have been destined for great things. And every chance I get, I will push you to be bold and be brave and come along on magical adventures with me and revel in joy.

Comments

Popular posts from this blog

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They a...

Board Game Review: Expeditions Gears of Corruption

L ast year I reviewed Expeditions and ranked it #1 among all Stonemaier games on account of the challenging intellectual puzzle it presents. This year I have played my way through the new expansion, Gears of Corruption , and I’m delighted to let you know that it makes the base game even better. That the expansion so cohesively builds on the base game should not be a surprise to anyone who closely examines the original box for Expeditions. All expansion components perfectly fit in that box including the 2 new mechs that nestle in the placeholder cubbies clearly made for them.  That can’t be coincidence. There might a few features rolled into Corruption of Gears that were developed as a result of consumer feedback on the base game (I’m looking at you, wild meeple), but my theory is that Stonemaier did a Lord of the Rings maneuver with this game and its expansions, designing the entire game with most of the additions integrated up front, and then breaking it into base + expansions fo...

Board Game Review: Expeditions

Expeditions is my favorite game in the Stonemaier Games portfolio to date. The game is a sequel to Scythe, and continues the narrative years in the future. It has taken everything I loved in Scythe and expanded on it, while chucking out everything I didn’t care for (the combat). Designed by Jamey Stegmaier, Expeditions brings us into an age when a meteorite has crash landed into Siberia and things begin to go sideways for all who encounter it. One team after another sets out to investigate the crash site and they are never heard from again. No one knows what happened to them. Now it’s our turn to find out what’s really going on, each of us leading a competing expedition team into Siberia to bring back desperately needed answers. During a game of Expeditions, all players are seated around the game board, which is made up of individually placed hex tiles laid out as shown above. At the bottom of the game board is an insert affectionately known as the base camp. The base camp holds ...