Something my sister Suzie taught me before she died was the restorative power of love. Most (maybe all?) people are marked with emotional wounds and scars that were inflicted upon them at earlier points in their lives. Sometimes the wounds are still open and very painful and cause torment, like a painful sliver in your palm. The self-help industry is booming with books, audiobooks, and live seminars on how to heal these wounds and move into a position of strength. And thousands and thousands of people flock to therapists annually to take a more formal, doctor-patient approach to healing. When Suzie lived with me during the summers late in the last decade, we would sometimes find ourselves having face to face conversations that lasted hours. In these interactions my sister and I were able to give each other a measure of unconditional love and support that healed emotional wounds and upended twisted, irrational, "broken" thinking in ways that traditional talk therapy or cognitive behavioral therapy might have taken years to accomplish. There is incredible power in love - to edify; to restore hope and a sense of security; to move us further along the path of growth. I have been fortunate to connect with others in this way as well - to give and receive love in genuine earnest - and it's nothing short of transformative. I believe that love has this power because the author of love, God, is all powerful, and I believe that if you want to make a difference and transform the world around you, love is the answer. Give yourself to others genuinely in love and watch the magic that unfolds. You can make a difference; you can change lives for the better.
Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream). On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the