Skip to main content

Restorative Love

Something my sister Suzie taught me before she died was the restorative power of love. Most (maybe all?) people are marked with emotional wounds and scars that were inflicted upon them at earlier points in their lives. Sometimes the wounds are still open and very painful and cause torment, like a painful sliver in your palm. The self-help industry is booming with books, audiobooks, and live seminars on how to heal these wounds and move into a position of strength. And thousands and thousands of people flock to therapists annually to take a more formal, doctor-patient approach to healing. When Suzie lived with me during the summers late in the last decade, we would sometimes find ourselves having face to face conversations that lasted hours. In these interactions my sister and I were able to give each other a measure of unconditional love and support that healed emotional wounds and upended twisted, irrational, "broken" thinking in ways that traditional talk therapy or cognitive behavioral therapy might have taken years to accomplish. There is incredible power in love - to edify; to restore hope and a sense of security; to move us further along the path of growth. I have been fortunate to connect with others in this way as well - to give and receive love in genuine earnest - and it's nothing short of transformative.  I believe that love has this power because the author of love, God, is all powerful, and I believe that if you want to make a difference and transform the world around you, love is the answer. Give yourself to others genuinely in love and watch the magic that unfolds. You can make a difference; you can change lives for the better.

Comments

Popular posts from this blog

Board Game Review: Expeditions Gears of Corruption

L ast year I reviewed Expeditions and ranked it #1 among all Stonemaier games on account of the challenging intellectual puzzle it presents. This year I have played my way through the new expansion, Gears of Corruption , and I’m delighted to let you know that it makes the base game even better. That the expansion so cohesively builds on the base game should not be a surprise to anyone who closely examines the original box for Expeditions. All expansion components perfectly fit in that box including the 2 new mechs that nestle in the placeholder cubbies clearly made for them.  That can’t be coincidence. There might a few features rolled into Corruption of Gears that were developed as a result of consumer feedback on the base game (I’m looking at you, wild meeple), but my theory is that Stonemaier did a Lord of the Rings maneuver with this game and its expansions, designing the entire game with most of the additions integrated up front, and then breaking it into base + expansions fo...

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They a...

Board Game Review: Expeditions

Expeditions is my favorite game in the Stonemaier Games portfolio to date. The game is a sequel to Scythe, and continues the narrative years in the future. It has taken everything I loved in Scythe and expanded on it, while chucking out everything I didn’t care for (the combat). Designed by Jamey Stegmaier, Expeditions brings us into an age when a meteorite has crash landed into Siberia and things begin to go sideways for all who encounter it. One team after another sets out to investigate the crash site and they are never heard from again. No one knows what happened to them. Now it’s our turn to find out what’s really going on, each of us leading a competing expedition team into Siberia to bring back desperately needed answers. During a game of Expeditions, all players are seated around the game board, which is made up of individually placed hex tiles laid out as shown above. At the bottom of the game board is an insert affectionately known as the base camp. The base camp holds ...