Skip to main content

c25k: W1D1 Repeat

 

As I mentioned in my last post, I'm going to keep repeating days under c25k until i can complete them. Then move on to the next.

Today was my second stab at w1d1 at the official 60/90 timed pace. Now that I know how long 60 seconds is (argh!) when timed properly I must say again that i don't think i could do this without the motivation of the podcast telling me when I'm done with each interval, pushing me to go on, and congratulating me when i make it through each interval. That rocks. I feed on praise.

Last time (2 days ago) i could only make it to interval 5 before I had to quit and walk the rest of them. Today I made it to interval 6, had to stop and walk the last 30 seconds of interval 6, BUT was recovered and ready to run again my interval 7 so I ran interval 7 and 8.  Next time on Sat hopefully I will be able to do all 8 intervals and can cross w1d1 off my list. I realize this is going to be a long hard road but I'm encouraged and not going to give up.

It's also interesting for me to note that since I started weight training and walking/running more (as I mentioned in my previous post I had been haphazardly trying to do some walk/runs under my own poor timing) the shin splints went away. Now what holds me back, like today, is feeling dizzy/out of breath. I do think it's a record of my own poor fitness but I also like to think it's because of this insufferable heat in Northern VA right now. 90+ degrees at 9am. Ridiculous.

I came home after the cool down and wet myself down with ice water out of the hose and had a glass of water. I still feel a little woozy like hungover.

Also I calculated it and I'm walk/running 4.8mph. I wonder if that is that a good pace or if should I be pushing myself to run faster, even if it means I can't complete all the intervals.

I hope my post gives other newcomers to c25k encouragement. Keep going, you can do it!

Technorati Tags: ,,,

Comments

Popular posts from this blog

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach. At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He

Board Game Review: Brass Lancashire

A few months ago, I fell in love with Brass Birmingham (you can read that review HERE ). I fell hard. It was an all time top 10 best games ever kind of love and so when Roxley Game Laboratory offered to send me Brass Lancashire to play and share my thoughts, I was a bit hesitant.  Is there even a chance I could enjoy it as much as Birmingham ? Lancashire was the original game designed by Martin Wallace, and while it’s been updated for the most recent release, I was concerned it might prove to be an older, tired version that couldn’t compete with Birmingham . My concerns were unfounded. Brass Lancashire is fantastic. Playing Lancashire after playing Birmingham is a bit like dating someone and then dating their sibling. Sure, there’s a resemblance, but the kissing feels different. The artwork for Brass Lancashire is beautiful, radiating a classic style evocative of the theme (industrial era production). The artists have shown great attention to detail such as the raised gold letter

Board Game Review: Machi Koro Legacy

M achi Koro   was one of the first games my husband Chris and I played together. It was released in 2012 and when we started gaming together in 2013, it was still a popular game on reviewer blogs and videos as we sought guidance in what to play and what to buy. Once Machi Koro   was in our collection, I spent every game trying my best to outthink Chris and acquire the best combination of establishment types to ensure victory. As we were enticed by other new games coming out and were drawn deeper into heavy Euros, we left Machi Koro on the shelf more frequently, with an occasional wistful comment about how we should play again. At GenCon earlier this year, Machi Koro Legacy   was the talk of the town. Designed by Rob Daviau, JR Honeycutt, and Masao Suganuma (Masao is the original designer of Machi Koro ), it promised to breathe new life into Machi Koro through a campaign style series of ten games, revealing new aspects of gameplay in each session at the table. We love legacy games, s