Skip to main content

Unexpected Biblical Lessons

Thursday was a day for making memories.

A good friend was unexpectedly in need of some biblical pastoral counsel so I took the afternoon off work to journey with her to a man of God we'd been referred to see in D.C. A pastor at a Baptist church near Howard University (New Bethel), he was quite the wise man. His words were exactly what we needed to hear. I came expecting to provide support for my friend but instead found myself just as moved by his counsel as I hope she was.

He spoke of God, our mission in life to allow God to perfect us (and how, when he's helped us to overcome one stranglehold, God will soon spur us on to dislodge the next- it's a long road to perfection), and the enemy who stands at the constant ready to distract us and disrupt the mission. He gave us practical and specific advice on discerning the word of God (be in the word every day until God's word is so familiar that no enemy of his can mimic it and lead us astray without us being aware of the deception) and strengthening our "castles" against the onslaught of the enemy (square our sins and those sins of others we need to forgive before God so that the enemy cannot lob them against us in battle).

It was one of the best sermons I've ever sat for and I'm so glad that I was able to hear it through the unexpected turn of my afternoon schedule.

Comments

Rho said…
Sounds awesome! Who is the pastor?

Popular posts from this blog

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the

Board Game Review: Lost Cities Roll & Write (A Comparison to the Original Lost Cities)

I really love the card game Lost Cities , designed by Reiner Knizia. When my husband Christopher and I were first getting to know each other, we used to meet up at Starbucks sometimes and play games. Lost Cities was one of our frequent picks. It’s a head to head, two player game in which both players are trying to outscore each other by laying down ascending runs of card suits on a small board between the two of them. There’s a theme laid over the mechanism (completing expeditions in the lost world) but it’s basically pasted on and so that is the last we will speak of it. So there we were, newly in love, eyeing each other across the table, smiling and flirting, and doing our best to beat one another at Lost Cities . It was awesome. And now, with the roll & write genre having made an impressive rebound a few years ago (let’s not forget the mechanism has actually been around since the 50s with Yatzee ), Knizia has ported his award winning game Lost Cities   into this format, releasi

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach. At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He