Skip to main content

Why I Don’t Like Abstract Art

Today while meandering with my husband through the Norman Rockwell temporary exhibit at the American Art Museum (works on loan from the private collections of Steven Spielberg and George Lucas) I realized what I don’t like about modern art: it lacks a storyline. Artists such as Rockwell, Monet and many of my favorite Flemish artists are masterful storytellers and through their art they craft amazingly rich tales in a single frame. Modern abstract art instead typically attempts to convey an emotion [or several] or a philosophical/political statement. Frankly, I’d rather be pulled into a story than a statement.

Another powerful realization that came to me this afternoon is how much of an impact American art has the world over. One of the visitors to the exhibit signed the guestbook and provided his personal testimony to Norman Rockwell: as a child growing up in poverty in Columbia he glimpsed the bright and beautiful America that Rockwell depicted in the Saturday Morning Post and knew he was destined to be a part of it. (His father had brought back several years of the Post with him from a visit to New York City.) His mind was filled with the stories told by Rockwell’s art and he dreamed often of being in our country where one can relish the four freedoms - according to FDR these are:

The first is freedom of speech and expression.

The second is freedom of every person to worship God in his own way.

The third is freedom from want.

The fourth is freedom from fear.

This young man from Columbia set his life about the goal of migrating to the States and becoming a citizen and in the 1960s his dream came true. His entire life – changed forever by the impact of an American artist. What a beautiful story.

The Rockwell exhibit is on display until January 2011. If you get a chance to make it to the Washington D.C. area before then, I recommend you make time to take in the collection.

Comments

Popular posts from this blog

Board Game Review: Expeditions Gears of Corruption

L ast year I reviewed Expeditions and ranked it #1 among all Stonemaier games on account of the challenging intellectual puzzle it presents. This year I have played my way through the new expansion, Gears of Corruption , and I’m delighted to let you know that it makes the base game even better. That the expansion so cohesively builds on the base game should not be a surprise to anyone who closely examines the original box for Expeditions. All expansion components perfectly fit in that box including the 2 new mechs that nestle in the placeholder cubbies clearly made for them.  That can’t be coincidence. There might a few features rolled into Corruption of Gears that were developed as a result of consumer feedback on the base game (I’m looking at you, wild meeple), but my theory is that Stonemaier did a Lord of the Rings maneuver with this game and its expansions, designing the entire game with most of the additions integrated up front, and then breaking it into base + expansions fo...

Board Game Review: Expeditions

Expeditions is my favorite game in the Stonemaier Games portfolio to date. The game is a sequel to Scythe, and continues the narrative years in the future. It has taken everything I loved in Scythe and expanded on it, while chucking out everything I didn’t care for (the combat). Designed by Jamey Stegmaier, Expeditions brings us into an age when a meteorite has crash landed into Siberia and things begin to go sideways for all who encounter it. One team after another sets out to investigate the crash site and they are never heard from again. No one knows what happened to them. Now it’s our turn to find out what’s really going on, each of us leading a competing expedition team into Siberia to bring back desperately needed answers. During a game of Expeditions, all players are seated around the game board, which is made up of individually placed hex tiles laid out as shown above. At the bottom of the game board is an insert affectionately known as the base camp. The base camp holds ...

A Fortunate Trade, an Unexpected Pledge of Support, and a Win for Yin!

What follows is the true and unredacted account of my tour of duty as a command leader for the Yin Brotherhood. Map: 5p POK Kazadoom’s Notch Map generated on https://ti4-map-generator.derekpeterson.ca/ Factions: Yin, Yssaril, Nekro, Vuil’raith, Hacan. Round 1 objectives: Engineer a Marvel (R1-1); Push Boundaries (R1-2) Five experienced leaders gathered this weekend to prove themselves worthy. As the Yin, I found myself wedged between the Hacan (around the corner of a notch in the galaxy) and the Yssaril. Word had come down to the Blessed on Darien through our ambassadors and spies that both nearby factions were set on amassing larger fleets and armies, but to what end we were unsure. The Blessed discussed the matter at great length and decided our best defense was to rebuild our flagship the Van Hauge and to take control of as many planets as we could (more, at least, then our neighbors). That would allow us to stand firm in the face of any aggression. As a command leader, I...