Because I had to migrate the google user account associated with my blog, all pictures uploaded under the old user account were erased from google servers during the migration. To correct the corrupted entries, I have to repost (a quick one button sort of job) all my posts to the server. While I am republishing them with the original date so that they stay in sequence on the server and on the blog view, it *may* force a copy of each repost to be sent to the subscribers - I’m really not sure. So this is a public service announcement within which I advise that copious amounts of picture laden emails may be en route to your mailbox if you are a blog subscriber and within which I beg for your patience and understanding (feel free to delete instantly without reading, unless you’d like a good reread or missed an entry the first go-around).
Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream). On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the