Because I had to migrate the google user account associated with my blog, all pictures uploaded under the old user account were erased from google servers during the migration. To correct the corrupted entries, I have to repost (a quick one button sort of job) all my posts to the server. While I am republishing them with the original date so that they stay in sequence on the server and on the blog view, it *may* force a copy of each repost to be sent to the subscribers - I’m really not sure. So this is a public service announcement within which I advise that copious amounts of picture laden emails may be en route to your mailbox if you are a blog subscriber and within which I beg for your patience and understanding (feel free to delete instantly without reading, unless you’d like a good reread or missed an entry the first go-around).
Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a