Because I had to migrate the google user account associated with my blog, all pictures uploaded under the old user account were erased from google servers during the migration. To correct the corrupted entries, I have to repost (a quick one button sort of job) all my posts to the server. While I am republishing them with the original date so that they stay in sequence on the server and on the blog view, it *may* force a copy of each repost to be sent to the subscribers - I’m really not sure. So this is a public service announcement within which I advise that copious amounts of picture laden emails may be en route to your mailbox if you are a blog subscriber and within which I beg for your patience and understanding (feel free to delete instantly without reading, unless you’d like a good reread or missed an entry the first go-around).
L ast year I reviewed Expeditions and ranked it #1 among all Stonemaier games on account of the challenging intellectual puzzle it presents. This year I have played my way through the new expansion, Gears of Corruption , and I’m delighted to let you know that it makes the base game even better. That the expansion so cohesively builds on the base game should not be a surprise to anyone who closely examines the original box for Expeditions. All expansion components perfectly fit in that box including the 2 new mechs that nestle in the placeholder cubbies clearly made for them. That can’t be coincidence. There might a few features rolled into Corruption of Gears that were developed as a result of consumer feedback on the base game (I’m looking at you, wild meeple), but my theory is that Stonemaier did a Lord of the Rings maneuver with this game and its expansions, designing the entire game with most of the additions integrated up front, and then breaking it into base + expansions fo...
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