Because I had to migrate the google user account associated with my blog, all pictures uploaded under the old user account were erased from google servers during the migration. To correct the corrupted entries, I have to repost (a quick one button sort of job) all my posts to the server. While I am republishing them with the original date so that they stay in sequence on the server and on the blog view, it *may* force a copy of each repost to be sent to the subscribers - I’m really not sure. So this is a public service announcement within which I advise that copious amounts of picture laden emails may be en route to your mailbox if you are a blog subscriber and within which I beg for your patience and understanding (feel free to delete instantly without reading, unless you’d like a good reread or missed an entry the first go-around).
Expeditions is my favorite game in the Stonemaier Games portfolio to date. The game is a sequel to Scythe, and continues the narrative years in the future. It has taken everything I loved in Scythe and expanded on it, while chucking out everything I didn’t care for (the combat). Designed by Jamey Stegmaier, Expeditions brings us into an age when a meteorite has crash landed into Siberia and things begin to go sideways for all who encounter it. One team after another sets out to investigate the crash site and they are never heard from again. No one knows what happened to them. Now it’s our turn to find out what’s really going on, each of us leading a competing expedition team into Siberia to bring back desperately needed answers. During a game of Expeditions, all players are seated around the game board, which is made up of individually placed hex tiles laid out as shown above. At the bottom of the game board is an insert affectionately known as the base camp. The base camp holds ...
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