Shades of grey was a bit more difficult to be pulled into than Fforde's other novels I've enjoyed (I've read both the Thursday Next series and the Nursery Crimes books). The dry wit and "clever" conversation between father and son in much of the beginning of the book was tiring. I also had trouble following some of the basic plot points FForde was trying to lay out for readers as his characters discussed the finer points of a caste system determined by the colors one can perceive. Things picked up midway through the novel though, and once they got interesting, they never fell back down. As soon as I was invested in the characters I wanted answers. Why can people only see part of the color spectrum? What happened to take society from pre color caste to post? Fforde takes readers to a cliffhanger ending and now I sit, waiting impatiently for the next novel in what I hope is a long series.
Expeditions is my favorite game in the Stonemaier Games portfolio to date. The game is a sequel to Scythe, and continues the narrative years in the future. It has taken everything I loved in Scythe and expanded on it, while chucking out everything I didn’t care for (the combat). Designed by Jamey Stegmaier, Expeditions brings us into an age when a meteorite has crash landed into Siberia and things begin to go sideways for all who encounter it. One team after another sets out to investigate the crash site and they are never heard from again. No one knows what happened to them. Now it’s our turn to find out what’s really going on, each of us leading a competing expedition team into Siberia to bring back desperately needed answers. During a game of Expeditions, all players are seated around the game board, which is made up of individually placed hex tiles laid out as shown above. At the bottom of the game board is an insert affectionately known as the base camp. The base camp holds ...
Comments