Shades of grey was a bit more difficult to be pulled into than Fforde's other novels I've enjoyed (I've read both the Thursday Next series and the Nursery Crimes books). The dry wit and "clever" conversation between father and son in much of the beginning of the book was tiring. I also had trouble following some of the basic plot points FForde was trying to lay out for readers as his characters discussed the finer points of a caste system determined by the colors one can perceive. Things picked up midway through the novel though, and once they got interesting, they never fell back down. As soon as I was invested in the characters I wanted answers. Why can people only see part of the color spectrum? What happened to take society from pre color caste to post? Fforde takes readers to a cliffhanger ending and now I sit, waiting impatiently for the next novel in what I hope is a long series.
Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream). On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the