Skip to main content

Book Review: Amity and Sorrow

Amity and Sorrow is quite the unusual novel by Peggy Riley. It opens on the scene of a mother, Amaranth, driving her two daughters, Amity and Sorrow, down an Oklahoma country road. It quickly becomes evident that they are on the run from someone or something. Because the daughters are literally bound to one another via their arms in the backseat, and because the language is evocative of the south, I first assumed this was a story about an escape from slavery. Which it is, I suppose, but not in the traditional African slave trade context.

Amity and Sorrow are the daughters of a polygamous cult leader and his first wife (among many many wives). They’ve escaped from the cult’s homesteading compound in Utah following a police raid. As the story slowly unravels we learn more about the destructive power of the cult and their father’s leadership. The family is in shambles emotionally and financially and their cultural identity and experiences are very different than those of the people they encounter in the world outside of the compound.

The novel is dark and yet hopeful as we root for the transformation and healing of the young girls and their mother as we follow the novel to its conclusion. One of the daughters, Amity has been less twisted and less damaged by her time in the cult while Sorrow has been scarred deeply in so many ways it’s not clear she’s entirely redeemable.

While I enjoyed the plot and pacing of Riley’s novel, the dialogue at times seemed forced and artificial. As I mentioned previously, there is, at times, an ‘old southern world’ feel to the dialogue that doesn’t fit the modern era the story is supposed to take place in. And the scenes surrounding first interactions with a computer and with other modern technology seem really quite contrived and plastic. Still, the novel can stand on its other merits. Overall 3 stars.

Comments

Popular posts from this blog

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the

Board Game Review: Anno 1800

Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a

Board Game Review: Obsessed with Obsession

I'm completely obsessed with Obsession! I received a review copy of the updated second edition along with all the expansions (Wessex, Useful Man, Upstairs Downstairs) and from the moment I took everything out of the boxes, my excitement was over the top. Actually, that's not even the half of it - I remember I was already quite excited before the game even arrived. I'd wanted to get my hands on a copy as soon as I learned there was a game that brought the lifestyle that we all fell in love with watching Downton Abbey to the gaming table. Back in 2021, I was having a great time at the Dice Tower Summer Retreat and a new friend Bonnie sang the praises of Obsession. She had seen me eyeing the box on the shelf and gave me a summary of the game mechanics as she owned the first edition. She explained that the theme is centered on running an estate in Derbyshire and competing against others to have the best home, reputation, gentry guests, etc. Based on her enthusiasm and descripti