Skip to main content

Book Review: Amity and Sorrow

Amity and Sorrow is quite the unusual novel by Peggy Riley. It opens on the scene of a mother, Amaranth, driving her two daughters, Amity and Sorrow, down an Oklahoma country road. It quickly becomes evident that they are on the run from someone or something. Because the daughters are literally bound to one another via their arms in the backseat, and because the language is evocative of the south, I first assumed this was a story about an escape from slavery. Which it is, I suppose, but not in the traditional African slave trade context.

Amity and Sorrow are the daughters of a polygamous cult leader and his first wife (among many many wives). They’ve escaped from the cult’s homesteading compound in Utah following a police raid. As the story slowly unravels we learn more about the destructive power of the cult and their father’s leadership. The family is in shambles emotionally and financially and their cultural identity and experiences are very different than those of the people they encounter in the world outside of the compound.

The novel is dark and yet hopeful as we root for the transformation and healing of the young girls and their mother as we follow the novel to its conclusion. One of the daughters, Amity has been less twisted and less damaged by her time in the cult while Sorrow has been scarred deeply in so many ways it’s not clear she’s entirely redeemable.

While I enjoyed the plot and pacing of Riley’s novel, the dialogue at times seemed forced and artificial. As I mentioned previously, there is, at times, an ‘old southern world’ feel to the dialogue that doesn’t fit the modern era the story is supposed to take place in. And the scenes surrounding first interactions with a computer and with other modern technology seem really quite contrived and plastic. Still, the novel can stand on its other merits. Overall 3 stars.

Comments

Popular posts from this blog

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach. At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He

Board Game Review: Beyond the Sun

Almost a decade after my interest was first sparked in reviewing games for Rio Grande Games, I finally met someone on the inside of the company in a mutual FB industry group and made a connection. Soon after, a review copy of Beyond the Sun by Dennis K. Chan was at my door. Game Reviewing as a Hobby: A Peak Behind the Scenes I have always had a soft spot for Rio Grande Games. I spent part of my childhood growing up in New Mexico, and graduated from New Mexico State University, where the actual Rio Grande itself was practically in my backyard. Because of my time in the area, I really enjoy supporting New Mexico businesses. So there's that. And the first "serious" board game I ever played was the Rio Grande distribution of Power Grid, which is still one of my favorites. We own over 30 games from the Rio Grande catalog, including Dominion, Puerto Rico, Carcassonne, Race for the Galaxy (another favorite), Stone Age, Underwater Cities (this game is amazeballs), and more.