Skip to main content

C25k: W4D1 (repeat) Done

Friday morning in Seattle (look for an upcoming trip report post soon!) I made time to tackle W4D1 again. As you may remember  I attempted but did not complete D1 earlier in the  same week, falling short by one minute and 30 seconds of the total run time.

My run began a bit stiff – perhaps because it felt cooler than back home in northern VA and my muscles were not as loose - but I made it through the full session (16 minutes of running total) without a problem. I didn’t enjoy it though. I’m going to be really bummed if I finish the c25k program and discover that I actually don’t like running. I’m hoping it was just  a bad session.

I should have completed both d2 and d3 prior to today, but I let my soreness from hiking 10 miles up some challenging trails on Mt Rainier over the weekend and then my exhaustion from the redeye flight home on Monday get in the way of finishing the week.

Cannot let my discipline continue to slip!

I will run c25k: W4d2 today.

Here are my stats for Friday’s run in Seattle:

Garmin Stats

Comments

Popular posts from this blog

Board Game Review: Anno 1800

Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a...

Board Game Review: Kemet

I love a good area control game. I'm crazy about Islebound , Scythe , Spirit Island , Blood Rage , Forbidden Stars , Vindication , Fate of the Elder Gods , and Twlight Imperium IV (my FAVORITE game outside of Brass Birmingham ).  So I had high hopes for Kemet . It’s an older game (released in 2012), designed by Jacques Bariot and Guillaume Montiage and it’s been on my wishlist since I started playing board games at a neighborhood gaming store about a year after its release. My best friend and I would be at the store playing whatever new game we’d bought that month, and I’d admire the Kemet cover art from where I sat. It just looks absolutely thrilling. Because we were heavily into the cult of the new at that time, we never prioritized adding an older game like Kemet to our collection. This was finally rectified when Matagot sent me a review copy.  I was so excited to open the box, especially when I discovered the artwork on the inside was just as well illustrated as the bo...

Board Game Review: Clank! Legacy: Acquisitions Incorporated (spoiler free)

We’ve had our eye on Clank! Legacy: Acquisitions Incorporated since its debut in 2019 from Renegade Game Studios. In our house, we love legacy games and we own most of the other Clank! editions, so it seemed like a good fit. Boy, was it ever! We finally got the game a couple of weeks ago, and immediately fell for it so hard during the first few minutes of the game that we played it nearly every day with our 11 year old twin sons, Max and Locke. In Clank! Legacy: AI , designed by Andy Clautice and Paul Dennen, players take on the role of employees at a small organization. At the beginning of the legacy campaign, the organization is in the process of applying to become a franchise of Acquisitions Incorporated, a megacorp famed for its for-profit adventuring services. We loved the narrative and appreciated the touches of authenticity,  like the franchise charter agreement.  We’ve played through other legacy campaign games over the past year where the narrative fell flat at tim...