Skip to main content

C25K: W1D3 DONE

 

Went out this morning to tackle W1D3 and did it successfully. No knee pain during the run, a little during the walk as I'm still recovering from hurting the knee on thurs. Overall a great session! I dragged hubby out with me to watch my form and pace and his feedback was mostly SLOW DOWN. He said i was going at least 1/3 faster during the first 4 four intervals versus the last. So I will work on pacing better next week.

My exciting news to report is that I got a Garmin FR60 watch with chest strap (foot pod to measure distance, speed and cadence should be here next week) to track my HR and the gadgetry is really cool to use! Here is what I learned from the tracking today which you can see at this link below:

My Garmin Stats

1. I learned that even though I wasn't running as fast during the last few intervals, the workout for my heart was cumulative and so my hr kept getting higher each interval, and it wasn't able to dip as low in recovery during the walk intervals as the previous interval. I also learned that right about the time where I started to feel a little dizzy coincided with where the device measured me at the top of the 7th interval at allegedly 97% of my maximum heart rate.

2. What the software calculates as my maximum heart rate -185- cannot actually be my maximum heart rate. I have heard before all the formulas that derive mhr are only estimates and I saw that today in practice. I read up on official mhr testing and basically what they do is strap you to a hr monitor and have you run till you see spots and then pass out or puke or both. Where you pass out is your mhr. Therefore, you cannot physically exceed your mhr and if you have exceeded what you were told is your mhr-guess what- the mhr estimate is wrong. Since I would I would think I would start to see spots near my mhr and I wasn't having any of that at the suggested 97% mhr mark, my guess is my mhr is a bit higher than their estimate- probably 5-10 bpm higher. I was obviously within 15% of it though since I was getting dizzy.

I think the cool tech gadgetry is going to help me stay motivated. It will be exciting to watch my heart get stronger and to have a clear measurable indication of my fitness (besides weight which can fluctuate as I build muscle/hormone changes).

Comments

Popular posts from this blog

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach. At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the

Board Game Review: Beyond the Sun

Almost a decade after my interest was first sparked in reviewing games for Rio Grande Games, I finally met someone on the inside of the company in a mutual FB industry group and made a connection. Soon after, a review copy of Beyond the Sun by Dennis K. Chan was at my door. Game Reviewing as a Hobby: A Peak Behind the Scenes I have always had a soft spot for Rio Grande Games. I spent part of my childhood growing up in New Mexico, and graduated from New Mexico State University, where the actual Rio Grande itself was practically in my backyard. Because of my time in the area, I really enjoy supporting New Mexico businesses. So there's that. And the first "serious" board game I ever played was the Rio Grande distribution of Power Grid, which is still one of my favorites. We own over 30 games from the Rio Grande catalog, including Dominion, Puerto Rico, Carcassonne, Race for the Galaxy (another favorite), Stone Age, Underwater Cities (this game is amazeballs), and more.