Skip to main content

C25k: W6D2 (try#2)

Went out to tackle day 2 of week 6 today. I made it 1.5 miles total. The first mile was cake and I ran it on average faster than I ever averaged a mile before- 5mph. (I’ve run faster than that plenty of times  but not sustained for a full mile).  I felt great during that mile, spring in my step and very happy. I could do anything! The second mile was harder, and I only made it halfway before I needed to stop. My abs were screaming at me a lot during the second run b/c they are sore from swimming yesterday (I did 10 single laps x 25meter pool=250meters). Here’s the conversations I had with the two me’s:

critical me: Wow you are pathetic. People are out there running marathons everyday and you can’t even do two miles with a 3 min break in between.  You are never going to be able to run a 5k! Loser!

caring me: Hey you know what Jenni, you are now following distance instead of time, which explains why it seems so much harder. Instead of just running 20 minutes total (which would be about 1.6 miles for you and you nearly did that today), you are going to have to run at least 25 minutes total to make the 2 miles. That’s a big step over 20 minutes and you’ve got to give yourself time and encouragement to get there. And remember, the point of c25k is to get you moving, get you doing aerobic exercise and YOU ARE DOING IT.  And you were not just active today- you swam yesterday, you ran a mile the day before, you ran the day before that. You are doing great!

Sometimes I wish I could send the ‘critical me’ voice on a permanent vacation. ugh. At least I'm able to recognize the negativity as hurtful and counter it, but it would be nice if I reached the point where I didn't have this 'critical me' voice inside trying to bring me down all the time.

Comments

Popular posts from this blog

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach.At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He …

Board Game Review: Brass Lancashire

A few months ago, I fell in love with Brass Birmingham (you can read that review HERE). I fell hard. It was an all time top 10 best games ever kind of love and so when Roxley Game Laboratory offered to send me Brass Lancashire to play and share my thoughts, I was a bit hesitant.  Is there even a chance I could enjoy it as much as Birmingham? Lancashire was the original game designed by Martin Wallace, and while it’s been updated for the most recent release, I was concerned it might prove to be an older, tired version that couldn’t compete with Birmingham.

My concerns were unfounded. Brass Lancashire is fantastic. Playing Lancashire after playing Birmingham is a bit like dating someone and then dating their sibling. Sure, there’s a resemblance, but the kissing feels different.
The artwork for Brass Lancashire is beautiful, radiating a classic style evocative of the theme (industrial era production). The artists have shown great attention to detail such as the raised gold lettering on …

Board Game Review: Machi Koro Legacy

Machi Koro  was one of the first games my husband Chris and I played together. It was released in 2012 and when we started gaming together in 2013, it was still a popular game on reviewer blogs and videos as we sought guidance in what to play and what to buy. Once Machi Koro  was in our collection, I spent every game trying my best to outthink Chris and acquire the best combination of establishment types to ensure victory. As we were enticed by other new games coming out and were drawn deeper into heavy Euros, we left Machi Koro on the shelf more frequently, with an occasional wistful comment about how we should play again.At GenCon earlier this year, Machi Koro Legacy  was the talk of the town. Designed by Rob Daviau, JR Honeycutt, and Masao Suganuma (Masao is the original designer of Machi Koro), it promised to breathe new life into Machi Koro through a campaign style series of ten games, revealing new aspects of gameplay in each session at the table. We love legacy games, so we wer…