Skip to main content

C25K: W5D3 repeat (#3)

I’m going to stop writing w5d3 repeat (fail) as my subject line for these 20 minute run attempts because it’s too discouraging otherwise. Instead I’ll just increment the try count- today was my 3rd try toward a 20 minute run.

On this day, my first run was just a shy of 13 minutes. Then I eased into a 4 minute walk followed by a 4 minute run.

Objectively I am making progress on several fronts, even though I’m nowhere near making the goal of of 20 minutes yet.  I progressed in both my run length (up to 12:50 from 11 last attempt) and my recovery requirement between run intervals (only a 4 minute walk instead of 5 minute walk). I also made progress in my total run time – up from 16 minutes in w5d2 to 16.60 minutes today. Finally, I am gaining in my average speed over the entire session (incl walk and run segments) when I view the trends over the past few weeks (excluding the treadmill sessions I’ve done b/c as expected you can run faster on a treadmill and excluding the few sessions I’ve done where I only ran 1 short segment b/c of course you can run faster if you don’t have to endure as long). Today I ran the first interval at an average of 4.7 mph; I ran the second at an average of 5. 

So I will continue to put my running shoes on every other day and keep hacking away at this goal of 20 minutes until I make it. I’ve never been one who was good at being patient so this is a real test of character for me. I really liked the early weeks of the program where progress was fast and dramatic. This week and last has been hard on my spirit.

My stats (the dramatic drop during the first interval is when the dog stopped to go to the bathroom): Garmin Stats

Comments

Popular posts from this blog

Board Game Review > Middara: Unintentional Malum Act 1

I don't keep my finger on the pulse of all the independent Kickstarter campaigns running at any given time. There's just too much unique content being produced month after month for me to sift through everything. I leave that to those who write previews and reviews for a living (I am an IT Consultant for a living; I write reviews as a hobby because I'm passionate about board gaming). The only way an independent Kickstarter campaign is going to be on my radar is if the designer/publisher reaches out to me to let me know the campaign is running or if it's created a bit of buzz already in the key circles that I frequent. I definitely wasn't closely monitoring Kickstarter campaigns four years ago when the original edition of Middara   was initially funded. It was an adventurous dungeon crawl that promised to be so much more than an ordinary dungeon crawl. With options to run in campaign mode for an ongoing narrative or crawl mode for one off gameplay, it could work as a...

Board Game Review: Anno 1800

Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a...

Board Game Review: Clank! Legacy: Acquisitions Incorporated (spoiler free)

We’ve had our eye on Clank! Legacy: Acquisitions Incorporated since its debut in 2019 from Renegade Game Studios. In our house, we love legacy games and we own most of the other Clank! editions, so it seemed like a good fit. Boy, was it ever! We finally got the game a couple of weeks ago, and immediately fell for it so hard during the first few minutes of the game that we played it nearly every day with our 11 year old twin sons, Max and Locke. In Clank! Legacy: AI , designed by Andy Clautice and Paul Dennen, players take on the role of employees at a small organization. At the beginning of the legacy campaign, the organization is in the process of applying to become a franchise of Acquisitions Incorporated, a megacorp famed for its for-profit adventuring services. We loved the narrative and appreciated the touches of authenticity,  like the franchise charter agreement.  We’ve played through other legacy campaign games over the past year where the narrative fell flat at tim...