Skip to main content

C25K: W4D3 Completed

Started my session Saturday and after the first two intervals I got side stitches. Tried to run through them, but found it to be impossible. Next morning (Sunday) reattempted the run and was successful. Here is my dilemma: my body seems to enjoy a 5.0-5.5 pace. I *feel* great about the process when running at that speed, however i cannot sustain it for the full work0ut session. If I run slower I can sustain it the entire session, but the run feels like drudgery. Should I keep my speed low to push through the c25k program, or should I let myself run at the speed that feels right, even if it means have to repeat sessions several times before i can nail them?

Here is this session’s stats, and the gap at around 20 minute mark represents where i paused the workout Sat and restarted it Sunday. It was a total of 3.49 miles over the two day session.

Garmin Stats

Comments

Curly J said…
I'm doing the same program.. I start Week 4 tomorrow! At the beginning of last week (Week 3), I was having similar side cramps, and like you I found when I went a bit slower, they seemed to fade away. As the week progressed and I did Run 2 and 3, I found I was able to pick up my speed and not worry about the cramps. I guess my suggestion to you is start slow, and then pick up the speed only when you feel ready! Don't push yourself too hard. When you're able and you feel ready to go faster, you'll know it!

If you have some time, drop by my blog for a visit!

www.runningfromcupcakes.com

Popular posts from this blog

Board Game Review: Hues and Cues

Last week we received Hues and Cues from The Op Games. We recently finished playing through Scooby-Doo Escape from the Haunted Mansion (a fantastic game in The Op Games catalogue designed by Jay Cormier, Sen-Foong Lim, and Kami Mandell that you should absolutely pick up to play with your family) and wanted to give another game from the same publisher a go. I picked Hues and Cues because I’ve been pleasantly surprised by other “test whether our minds think the same way” games such as The Mind   and Wavelength. In Hues and Cues , players gather around a large central board comprised of 480 graduating colors of the rainbow surrounded by an x-y axis and scoring table. White and black (which are technically not colors) are conspicuously absent as are shades (mixtures of color + black; e.g., grey) and tints (mixtures of color + white; e.g., cream).  On each player’s turn, they draw a card with four colors and the x-y axis codes of those colors depicted and they select one. They are in the

Board Game Review: Obsessed with Obsession

I'm completely obsessed with Obsession! I received a review copy of the updated second edition along with all the expansions (Wessex, Useful Man, Upstairs Downstairs) and from the moment I took everything out of the boxes, my excitement was over the top. Actually, that's not even the half of it - I remember I was already quite excited before the game even arrived. I'd wanted to get my hands on a copy as soon as I learned there was a game that brought the lifestyle that we all fell in love with watching Downton Abbey to the gaming table. Back in 2021, I was having a great time at the Dice Tower Summer Retreat and a new friend Bonnie sang the praises of Obsession. She had seen me eyeing the box on the shelf and gave me a summary of the game mechanics as she owned the first edition. She explained that the theme is centered on running an estate in Derbyshire and competing against others to have the best home, reputation, gentry guests, etc. Based on her enthusiasm and descripti

Board Game Review: Anno 1800

Whenever Martin Wallace designs a new game, I am all over it. This is because I absolutely love Brass Birmingham (another MW designed game); in fact Brass Birmingham is my #1 board game of all time. Over the years, his other games I've tried have been pretty good, but not necessarily amazing must-buys. Still, I keep trying each new release of his, searching for that next star performer. That's why I'm excited to report that Anno 1800 is, in fact, a star performer, and an amazing must-buy board game. Anno 1800 was adapted by the publisher (Kosmos) from a Ubisoft video game of the same name. In the board game, players take on the role of industrialists, charged with developing their island economies and exploring other islands. Each player begins the game with a personal industry board with trade & exploration ships, a shipyard, and industrial goods tiles printed on the board. A starting collection of workers (wooden cubes) of various types to produce the goods is a