Skip to main content

Board Game Review: My Little Scythe


In the beginning of September I had the chance to play Scythe (another release from Stonemaier Games) with a group of friends for the first time and fell head over heels for it. My husband and I play board games together at least a few times a week and we also get together with our friends for regular game nights as well, so finding a challenging and engrossing game such as Scythe to add to our collection is wonderful. But we also have three children (a daughter 13, and twin boys, 9) and we love to play games with them too, so we were especially happy to discover that a father-daughter team (Hoby and Vienna Chou) had taken the mechanisms behind Scythe and translated them into a more kid-friendly version called My Little Scythe. I thought it would probably be a great fit for our family.

A few weeks ago a new box arrived to our home and inside was My Little Scythe. We gathered the boys around our gaming table one Saturday afternoon shortly thereafter and sat down to play (our daughter was at a Girl Scout event). The kids got excited as we laid out the components. The board is so colorful and the minis are super cute! Setup was a breeze (other than the kids fighting over who gets to be what color) and we passed around the rule book as we explained the rules to everyone. The instructions for play are presented in an easy-to-follow format and didn’t leave us with any unanswered questions.

Setup for our first family game

Game play in My Little Scythe is straightforward – players spend their time accomplishing tasks to earn trophies. There are eight different ways to earn a trophy and only one involves player vs player combat. Since you only need four trophies to win the game, it’s completely possible to avoid direct combat and still win. That makes My Little Scythe a great option for families wanting to introduce their kids to competitive games without bringing on emotional meltdowns. When kids are ready for a bit of combat, but still want to avoid attacking friends and family, the automountie can be introduced as a punching bag. This is an artificial opponent that will have a presence on the board like all other players and will perform actions on its turn according to a preset script presented on automountie cards drawn from the automountie deck. The automountie also allows the game to be played in cooperative mode – with all the humans on one team facing off against a team of automounties.  After completing our family game of My Little Scythe (which I won – woohoo!), I employed the automountie for it’s third use – as my opponent in a solo game. I played on “Normal” difficulty level and lost.  

Playing against the automountie in a solo game

Win Condition: Be the first player to place four trophies.

Inputs: pie fights won, quests completed, upgrades (power ups) completed, spell cards collected, friendship rating on the friendship track, pie level on the pie track, apple deliveries completed, magic gem deliveries completed

Strategy Tip: Play to your strengths. Each player is dealt a personality card at the beginning of the game that provides advantages toward earning specific trophies. Make sure to consider your personality when choosing which trophies to go after.  

My Little Scythe consistently held the boys’ interest throughout our game and the 13 year old would most assuredly enjoy playing it as well if she wasn’t so busy with school, sports, and music lessons that keep her from playing with us as much as she’d like. For adults who are fans of more complex games with deep analytical thinking demands (such as the original Scythe) playing My Little Scythe against children may feel a bit dull. But the automountie proves to be a consistently rational opponent holding advantages over other players and I’m guessing that playing against other adults would elevate the game play experience as well.

One thing I really like about My Little Scythe is that the designers have included achievement sheets for players to track different kids of victories over time. On it, you can mark down the name of the player who was first to win at every player count, or the first in each age bracket to finish the game with 4 trophies. It gives kids a chance to consider and remember their successes. I wish every game we owned came with a sheet for recording victories; it’s a great way to record the shared experience. 

This is a game I’d recommend buying if you have children or if you host other people’s children in your home from time to time. It makes a great game to leave out for children to play while you and your friends play more adult oriented games. And then, once you own it, you can take advantage of it being in your house and play in solo mode.

-------------------------------------------------

Publisher: Stonemaier
Players: 1-6 (We played with 4 and also in solo mode)
Actual Playing Time (vs the guideline on the box): About 60 minutes
Game type: area control, pick-up and deliver

Rating:

review-OUIOUI

Jenni’s rating scale:
OUI: I would play this game again; this game is ok. I probably would not buy this game myself but I would play it with those who own it and if someone gave it to me I would keep it.
OUI OUI: I would play this game again; this game is good. I would buy this game.
OUI OUI OUI: I LOVE THIS GAME. I MUST HAVE THIS GAME.
NON: I would not play this game again. I would return this game or give it away if it was given to me.

Comments

Popular posts from this blog

Board Game Review: Brass Birmingham

Here’s a story of a lovely lady (spoiler: it’s me) and her pride and how it has led to the discovery of the single greatest board game I have ever played. It’s probably also a good primer for other reviewers on increasing your reach.At GenCon this year, I was perusing the wares of the various booths and my eyes caught a glimpse of two beautiful game boxes. Each had crisp metallic lettering with an old world feel and artwork that radiated European class. I made my way to the booth and waited patiently to speak to to the team manning it as there were many buyers lined up to purchase the games. I didn’t know anything about the games (Brass Birmingham and Brass Lancashire), or the publisher – Roxley Game Laboratory – but I knew I wanted to review one or both of the games. Almost every board game love story I star in in can be summed up this way: I am seduced by the artwork or theme and then I stay for the right mechanics. When the lead rep spoke with me, he gently rejected my request. He …

Board Game Review: Shoot Cows

Saturday afternoon at GenCon I came across a demonstration of Shoot Cows getting started at the designer’s booth. The little cow cards looked interesting, so I volunteered to participate and within 5 minutes we all had the rules down. I picked up a copy for myself and vowed to play it within a week. Yesterday I did just that. My husband, myself, and our 13-year-old daughter gathered around our gaming table at lunchtime for a quick game.
Opening the box and examining the cards, I found them to be of average thickness. Not impossible to bend, but thick enough to stand up to repeated usage. The artwork inside the box compliments what’s on the cover – a black and white cow palette that fits the game’s theme.
I don’t often delve into step-by-step gameplay in my reviews (too complicated; read the rules) but as the rules and play for Shoot Cow are rather simple, it’s reasonable to given them some coverage. Two survivor cards are distributed to each player and put face up in front of them, si…

Spirit Island Jagged Earth Preview: A First Look at the New Kickstarter Expansion from Greater Than Games

Exciting news this week! The Spirit Island Jagged Earth expansion launches on Kickstarter October 16th, 2018. I had the chance to preview and play this upcoming release from Greater Than Games multiple times this week, and I can’t wait to tell you all about it.

Update: the Kickstarter is live here.


Our Spirit Island collection keeps growing. First there was the base game, which debuted in 2017 and turned the traditional narrative of the conquering colonists on its head, allowing players to take on the role of island spirits determined to keep the colonists at bay through any means necessary to preserve the serenity of the island. My husband and I picked up the game at retail (having missed the Kickstarter window) and fell in love with it immediately, enthused to work together as powerful spirits and put the invaders down. Next, we added the Branch and Claw expansion. This expansion (also part of the original Kickstarter) expanded the board, added new spirits and powers, new blight card…